Burst: Added linking to libstdc++/libc++ statically on HMI platforms AI: Linked NavMeshAgent, NavMeshObstacle and OffMeshLink components to their documentation pages AI: If the user adds components that rely on the AI Navigation package, and that package is not installed in the project, the Inspector window prompts the user to install the package 2D: Fixed a Crash that occured on GfxVersionList::Impl::GetVersion when opening the Project, Scene, and Game view XR: The Oculus XR Plugin package has been updated to 4.1.2 Burst: Removed all code specific to DOTS Runtime Burst: Introduced mimalloc as Burst's native allocator on Windows, to accelerate concurrently executing LLVM work Instead, affected workflows provide shortcuts to install the package. AI: Built-in navigation components are no longer hidden from the Add Component menu if the AI Navigation package is not installed. HDRP: You can now set the width of High Quality Lines in centimeter units on a per-vertex basis via Shader Graph HDRP: Added a new LOD mode for High Quality Lines that is based on screen coverage Burst: Added support for System.Math functions Acosh, Asinh, Atanh, Cbrt, CopySign, Log2, SinCos, FusedMultiplyAdd, and ILogB
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